Works
Lynk&Co
About

LYNK&CO
HMI/Interaction/UX
I designed end-to-end HMI and interaction experiences across digital and physical touchpoints, bridging Industrial Design and UX. I contributed to two vehicle programs: Lynk&Co 900 (market launch) and Vehicle B (pre-production), owning the UX process from research to final delivery (UX Gate 4).
ROLE & PROCESS

Worked within Lynk&Co’s agile UX Gate framework, leading research, concept definition, interaction design, prototyping, and validation through UX1–UX4/2, ensuring production-ready HMI experiences.

Lynk&Co 900
End-to-end HMI & UX DesignResearch → Concept → Validation → UX Gate 4 deliveryKey features included in-car entertainment, comfort modes, communication flows, roof screen controls, and driver-focused interactions.

Vehicle B (Pre-production)
Concept & System-level UX DesignLed UX from early research to validated concepts, focusing on family-centric and wellbeing experiences such as childcare modes, second-row interactions, reward systems, and ecosystem features.
Let’s connect
Aycal Cagri Ozen
Works
Lynk&Co
About

LYNK&CO
HMI/Interaction/UX
I designed end-to-end HMI and interaction experiences across digital and physical touchpoints, bridging Industrial Design and UX. I contributed to two vehicle programs: Lynk&Co 900 (market launch) and Vehicle B (pre-production), owning the UX process from research to final delivery (UX Gate 4).
ROLE & PROCESS

Worked within Lynk&Co’s agile UX Gate framework, leading research, concept definition, interaction design, prototyping, and validation through UX1–UX4/2, ensuring production-ready HMI experiences.

Lynk&Co 900
End-to-end HMI & UX DesignResearch → Concept → Validation → UX Gate 4 deliveryKey features included in-car entertainment, comfort modes, communication flows, roof screen controls, and driver-focused interactions.

Vehicle B (Pre-production)
Concept & System-level UX DesignLed UX from early research to validated concepts, focusing on family-centric and wellbeing experiences such as childcare modes, second-row interactions, reward systems, and ecosystem features.
Aycal Cagri Ozen
Let’s connect
Works
Lynk&Co
About

LYNK&CO
HMI/Interaction/UX
I designed end-to-end HMI and interaction experiences across digital and physical touchpoints, bridging Industrial Design and UX. I contributed to two vehicle programs: Lynk&Co 900 (market launch) and Vehicle B (pre-production), owning the UX process from research to final delivery (UX Gate 4).
ROLE & PROCESS

Worked within Lynk&Co’s agile UX Gate framework, leading research, concept definition, interaction design, prototyping, and validation through UX1–UX4/2, ensuring production-ready HMI experiences.

Lynk&Co 900
End-to-end HMI & UX DesignResearch → Concept → Validation → UX Gate 4 deliveryKey features included in-car entertainment, comfort modes, communication flows, roof screen controls, and driver-focused interactions.

Vehicle B (Pre-production)
Concept & System-level UX DesignLed UX from early research to validated concepts, focusing on family-centric and wellbeing experiences such as childcare modes, second-row interactions, reward systems, and ecosystem features.
Aycal Cagri Ozen
Let’s connect